CM Dr. Pramod Sawant highlights the need to prepare youth for new digital age careers
Panaji, 15 January 2026: Transcend Goa 2026 opened at the Entertainment Society of Goa (ESG), Panaji, providing a platform to strengthen Goa’s creative and digital ecosystem. The two-day conference brings together students, creators, professionals, and industry stakeholders to explore opportunities in emerging creative and digital sectors, while supporting skill development and innovation driven careers.
The event serves as a space where culture, technology, and creativity come together, enabling discussions on future ready skills, career pathways, and new age creative industries. Transcend Goa also provides a chance to understand how the State can position itself within the national and global creative and digital economy while nurturing local talent and encouraging industry collaboration.
Speaking on the occasion, Hon’ble Chief Minister Dr Pramod Sawant said, “Transcend Goa 2026 brings together culture, technology, and creativity, offering students and young creators a platform to explore new ideas, experiment, and develop their skills. Referring to the Prime Minister’s remarks at the ‘Viksit Bharat Yuva Samvad’, I believe Goa’s storytelling and artistic heritage can be integrated with opportunities in animation, gaming, immersive content, design, music, and writing. This will allow our youth to create globally competitive digital products while building on our cultural strengths.”
CM Dr. Sawant also added that “the Government is committed to supporting initiatives that provide exposure, industry connections, and mentoring to young talent. Platforms like Transcend Goa ensure that creativity is transformed into viable careers within the State and give students and artists the resources to innovate and succeed.”
The opening ceremony was attended by Vice Chairperson of the Entertainment Society of Goa, Smt. Delilah Lobo, Secretary Shri Kandavelu, Chief Executive Officer, ESG, Shri Ashwin Chandru, and General Manager, ESG, Shri Mrinal Valke, along with students, creators, and stakeholders from the creative and digital industries.

